

Illustrator Jakub Różalski’s artwork on the title card and loading screens strike a fascinating contrast - farmers tend their fields as terrifying, building-sized mechs lord over the horizon. The best case for the 1920+ universe comes before the player makes it on the battlefield. The post-WW1 Europe described in the alternate history of KING Art’s Iron Harvest is very willing to indulge in that explosive pursuit by exploring a titanic struggle between giant diesel-fueled mechs and its effects on the nations caught in their wake.Īs part of the 1920+ universe (along with popular board game Scythe) Iron Harvest puts these mechs front and center and asks whether the destructive fantasies of dieselpunk warfare can co-exist with more grounded, squad-based tactical play. It can also provide an opportunity to blow shit up with giant robots.

The lens of an alternate history can provide many storytelling opportunities, from the stark contemplation of terrifying outcomes narrowly avoided to the realization of a utopian dream just out of reach. WTF It’s 2020 – why are we still putting stealth missions into RTS games? LOW Poor AI/pathfinding, uneven balance, large armies are awkward to control. HIGH Brilliant illustrations, solid writing, great music.
